Rather, her frequent actions, especially the multi-target Meat Tenderizer, are designed to finish off heroes who exit the pot on Death's Door. This is the only real danger in the fight, as the Hag does little damage on her own. However, the pot will not kill a hero outright instead, the hero will automatically be dumped out when they reach 0 HP. This will bring a hero from max HP down to 0 after roughly 12 actions, or 2 and a half rounds. The pot deals 8.75% of a hero's max HP per action, including actions by both the party and the Hag. Since you can't predict who will get thrown in, you must also be prepared for everyone to move forward at least one slot. When someone is taken, whoever was behind them will move forward. Even if they get out, she will promptly chuck someone else in. You must be prepared to fight her with 3 heroes, as 1 will spend the fight in the pot. Slots 1+2 are always taken up by the pot, which cannot be moved or destroyed. With 2 actions per round, bleeds and blights will tick quickly. She also has high resistance to stuns and blights, but she is somewhat vulnerable to bleeds. The Hag permanently sits in slots 3+4 and cannot be moved, so hitting these slots is required for the fight. ![]() If there's only one hero left alive or all party members are at death's door, she will only use Meat Tenderizer. None of them do much damage, but since the Hag gets multiple turns and Meat Tenderizer hits the whole party, they are extremely dangerous to heroes at death's door. Whilst a hero is inside the pot, the Hag uses Seasoned to Perfection, Meat Tenderizer, and Taste the Stew on the rest of the party, concentrating mostly on building stress. Furthermore, if three of your heroes die and the fourth is in the pot, you lose the battle and the hero in the pot is counted as dead. It is worth noting that a hero currently inside the pot will not retreat with the rest of the party, but will instead count as having died. Therefore, it's worth maintaining DPS from all your heavy hitters on the Hag and getting her down as soon as you can whilst whittling down the pot with your smaller guns. The pot doesn't have a lot of HP in this stage and doesn't cause a huge amount of damage to the trapped hero per tick (but it will mount up). The pot automatically tips over when the hero inside reaches death's door. The pot immediately respawns, however, and the Hag will duly put another hero in on her next move (possibly the same one). The filled Cauldron has substantially less HP and can be attacked down to 0 HP to tip it over, which releases the trapped hero into the front spot of your group. This places them in the Cauldron, where they cannot do anything and take constant HP damage every time you or the Hag makes a move. When empty, the pot cannot be damaged unless you only have one character left.ĭuring the first turn of the battle, she will use Into the Pot! on one of your heroes. The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2 neither she nor her pot can be moved from those positions. The change in her was appalling, and no longer able to stomach it, I sent her to live in the weald, where her wildness would be welcomed. ![]() She quaffed all manner of strange fungi, herbs, and concoctions, intent on gaining some insight into the horror we both knew to be growing beneath us. ![]() My licentious impulse gave way to a genuine professional respect, and together, we began to plant, harvest, and brew.Īs time wore on, her wild policy of self-experimentation grew intolerable. Her knowledge of horticulturalism and its role in various arcane practices impressed me greatly. My work was interrupted, however, by a singularly striking young woman who insisted on repeated calls to the house. I had collected many rare and elusive volumes on ancient herbal properties and was set to enjoy several weeks immersed in comfortable study.
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